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The Heart and Soul of Sound Generation
Neuron's synthesis engine is powered by the technology found in neural networks. It uses
models as the basis for sound generation. In conceptual terms, these models are comparable
to samples, and they are derived by analyzing audio samples. This means that in principle,
any auditory event can provide the raw material for creating and processing sound in
Neuron.
It ships with some 100 of these models on its internal hard disk. Though this is a huge
store of sound design resources, you are free to analyze audio resources (samples) of your
own, using our proprietary ModelMaker software, and archive them in the form of user
models. These models contain the actual sound as well as the parameter sets that were
captured during neural analysis. Parameter sets are subdivided in up to three levels, and
they may be manipulated via the resynators' sticks. That makes Neuron the first
synthesizer offering dynamic parameter assignment tailored specifically to the sound that
you select for processing.
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The Blender |
A
blender is another newfangled control unit. Sweeping between resynators, it enables
dynamic cross-fading between the two. It also lets you manipulate one resynator using
another. Various types of blenders are available; they may be selected via the main
display. In addition to adjusting the relative volumes (balance), blenders can be used to
create morphing effects. A few examples follow:
- A pad can be chopped up rhythmically by syncing it to a
drum loop. This generates alien-sounding rhythm clusters.
- A choir can be made to "sing" through the body
of a concert grand piano.
- A snare drum can be made to strike the strings of a
guitar, and so forth.
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Silver |
As its name would suggest, Silver
lets you put a lustrous shine on sounds. In addition to a high-quality multi-mode filter
(24dB LP / 12dB LP / Special), it offers two multi-effect processors (time-based FX like
chorus / flange / delay and frequency-based FX such as phaser / distortion / compressor /
limiter). Like a resynator, it is controlled via a stick. This lets you do things like
edit filter cutoff frequency and resonance simultaneously and at the same operating level.
With up to three parameter levels to choose from, you can create musically meaningful
combinations of up to three two-way parameter sets. Then you can sweep back and forth
between the opposed parameters of these parameters sets simultaneously, processing them
via any of the time- or frequency-based effects that you have at your disposal.
Neuron is the first and only synthesizer designed from the bottom up for Surround Mode
(5.1) applications. Handling is easy - simply joggle the Silver unit's stick. A setup
contains up to four sounds, and you can pan the sounds in a setup independently and to any
position in the Surround field. Beyond that, you can record stick movements, creating
tridimensional sweeps, and store these modulations as a component of a sound within a
setup.
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Mod |
Under the Mod module you find a freely
routable Low Frequency Oscillator (LFO). Use this LFO to modulate different destinations
inside the Neuron modules. The LFO offers 12 waveforms (Triangle, Sine, Saw Up, Saw Down,
Square, Pos Tri, Pos Sine, Pos Square, Step Tri, Step Saw Up, Step Saw Down und Random).
Rate and depth are freely adjustable and the LFO additionally offers a delay parameter to
allow for softly increasing modulations.
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The Resynators |
Neuron features two resynators of
identical design. Though comparable to a subtractive synthesizer's oscillators, each
resynator contains one of the models described above rather than the basic waveforms found
in a subtractive synthesizer's oscillators. Models may be selected freely for each
resynator. The given pitch (octave / semitones / cents) is assigned to the selected model
in the resynators.
Models are subdivided into regions called scapes and spheres. A scape
puts all parameters associated with the formative qualities of a sound at your disposal,
for example, the vibrations of vocal cords or a string. A scape serves to determine
inherent attributes, for example, whether the sound is the product of a chaotic,
disharmonic or harmonic oscillating system. By sphere we mean extrinsic
sound-shaping factors, that is, the environmental conditions under which the sonic event
occurs. This can include spectral processes, formants, resonance, sound absorption
characteristics, and so forth.
The actual manipulation of a model - that is, invasive sound-sculpting - is performed in
real time using the stick controller. The stick morphs between two opposite sonic
attributes, and it does this selectively by scape or sphere and parameter level. This
process is best explained using an example: Say resynator 1 contains a model called Flute.
The neural process assigned the following scape parameter sets to this sound: Level 1 metal
/ wood and large / small. These parameters are placed in opposition
to one another as shown in the illustration. The woodiness and size of the flute can be
varied dynamically by joggling the stick. Level 2 is assigned wide / narrow
and clear / rough. Level 1 settings remain enabled when this second level is
selected, and the parameters offered at this level can be influenced in the same way. This
means that you can edit the width and roughness of the flute's sound on the fly.
The same operating principle applies to all models, whereby their unique and individually
generated parameter sets are addressed separately in each model's scape and sphere. This
lets you do things like control the speed of a drum beat model in connection with the
width or the metallic timbres of a sound. Presence may be manipulated in connection with
the width of a pad sound. You can change the sound of a piano radically by varying the
size of the instrument and bending the frame holding the strings as the instrument shrinks
or expands. And these are just a few of the untold configuration and manipulation options.
Scape and sphere parameter editing can be performed at every level via a
"hard-wired" ADSR envelope. As an alternative, stick movements can be recorded
in real time and applied selectively to control the parameters of level and scape or
sphere. This lets you program extremely lively, vibrant modulations as an integral
component of a sound.
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The Slicer |
Think of Slicer as an LFO module. It
operates on the assumption that models contain tridimensional spectra. This means that
Slicer can also be employed selectively as a sort of 3D LFO. Its depth and rate are
infinitely variable. When Vertical mode is enabled, you can sweep freely among
basic waveforms. Slicer is plugged into resynator 2 as a module, but you can also route it
freely, for example, to the Silver unit or Free Envelope.
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The Master Effects Unit |
Neuron also boasts an effects unit offering
delay and reverb in excellent quality. You can sync the delay effect to external devices
and signals, for instance, via MIDI clock. A tap function lets you enter delay time
intuitively - manually, that is. These two effects are available for each setup comprising
up to four sounds. Wet signals may be controlled separately, and processed signals are
routed out via audio output pair 1 (analog or digital).
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General Facts and Features |
Neuron is four-way multitimbral, meaning
that it can render up to four sounds at once. Multi Set-Ups are generated in Set-Up
mode. In this mode, different parameters affecting each sound within a setup can be edited
in parallel (e.g. volume / panning / FX level / Midi channel / key window, etc.). You have
four freely assignable continuous controllers that let you shape sound on the fly: a dial
with a display unit, a continuous control pedal port, the pitch / stick controller's Y
level, and a switch input that lets you do things like switch programs, tap in delay
times, and toggle freely definable switches.
Neuron features six analog audio outputs wired as three stereo pairs. In Surround mode,
these outputs are configured in 5.1 format (front L/R, back L/R, center and subwoofer). A
stereo S/PDIF output is available for routing out digital signals. For the digital 5.1
edition, we will offer an optional optical ADAT interface. Slated for release in fall of
2002, this port may also be retrofitted.
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The technical specifications of Neuron |
Template driven Multi-Component Particle
Transform Synthesis with realtime controllable synthesis model parameters | ANN
(Artificial Neural Network) controlled adaptive sound analysis for the parametric
transformation of musical monophonic and polyphonic sounds | Glide | 2 Resynators with 3
parameter layers per Scape/Sphere, stick recording function, 1 ADSR modulation envelope
per Resynator, 1 amp envelope per Resynator (ADSR), 1 definable envelope (4 levels/4
times, also definable as pitch envelope) | Slicer for the generation of multi-dimensional,
cyclic modulation | Silver unit with multi-mode filter with 3 parameter levels and a
maximum of 3 ADSR envelopes (1 per parameter level), 2 Part Multi-FX processor (1 x Time
FX / 1 x Frequency FX) | Surround unit with Stick-control (recordable) | Extra high-end
delay (with tap function) and reverb
32bit internal signal path | digital signal processing with 32bit/64bit | floating point
precision | high speed-CPU | 256 MB internal RAM | 20GB hard Disk
3 Cross-X-displays with Stick-controller and 4 back-lit LCD displays with 3 digit
parameter level and 8 digit parameter name | 1 Control Center with 2x16 digit back-lit LCD
display, X/Y stick and endless dial (encoder) with push/enter function | 12 endless wheels
(encoders) with visual displays, 6 endless dials (encoders) | Controller unit with self
centering, bi-directional stick-controller for pitch and modulation control (definable) |
1 definable endless-wheel (encoder) with visual display, 1 definable endless-dial
(encoder) | Master volume dial | Large, backlit central on/off switch at rear of
instrument | 5 octave (61 key) velocity sensitive, lightly weighted keyboard with channel
aftertouch
Units shipping with app. 250 models / 200 sounds in memory / room for more then 200 setups
| 4 times multimode | Amount of voices is dependent on the chosen neural synthesis model
(up to 24) | Memory assignment and organization is achieved using a 10 button keyboard
with up/down and 10's hold | Snapshot function for easy access to cache and instant saving
and recall of edited sounds
Freely definable outputs (max. 6x Mono / max. 3 Stereo / 5.1 Surround) | Midi In / Out /
Thru, USB port for external backup devices (CD-writers, Hard-Drives, Memory sticks etc.)
and connection to a network | S/PDIF In / Out (digital, 44.1 kHz / 24bit), Stereo In,
headphone connector, sustain pedal, freely definable switch and continuous controller
connection
Power consumption: 250W | Dimensions: 952mm (w) x 98mm (h) x 373mm (d) | Weight: 17.5kg
All specifications are subject to change without notice
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